I confess. I’m a gamer. Not WAS a gamer…AM a gamer. I didn’t grow up this way (unless you include a stubborn determination to beat Mario Bros on Nintendo). In fact, it wasn’t until college that I fell deeply in love with computer games. Picture this: it’s a hot summer day in Chicago. My boyfriend, his crew, and I hit the sand beach volleyball courts of the North Shore park districts for hours. After a quick round of showers, we all gathered in an apartment lugging 90’s Apple computers, an ethernet hub, a duffel bag full of cords, and a 6-pack. That is where I was when the Bulls grabbed championship after championship, and I watched live coverage of the deaths of Princess Di and Mother Teresa. Needless to say, when families try to convince me that gaming is ruining their children, I work hard to remember I’m an objective professional. Fears of Grand Theft Auto® and Call of Duty® have come in and out of my practice without a mental note much less a blog. Fortnite® is different
Out of the Mouths of Babes…
My husband and I still sneak in some gaming time, but neither of us has ever played Fortnite®. So, I conducted some field research to learn about the basics of the game. Here is what I’ve learned from a 14-year old expert gamer and a 25-year old social gamer. Fortnite® resembles what children of the 80’s would call a Wrestlemania Battle Royal combined with the Hunger Games.
Players are randomly placed on a map with resources. These resources can be cool, high powered guns, or lame, pile of wood.As the timer signifying the outer layer of the world disappearing ticks down, the player must gather resources to survive. Resources can only fill 5 slots of a player’s cache. Concurrently, a player can erect structures or barriers while trying to kill their way to the center. Confused, yet? I’ll give you the cheat sheet: poor randomized placement on board? DEAD; poor randomized gift of starting resources? DEAD; poor strategy balancing defense and offense? DEAD. This is how our children are having fun.
Out of the Mouth of a Family Therapist
The mental health profession studies the effects of gaming constantly. But, the American Psychiatric Association’s Diagnostic and Statistical Manual of Mental Disorders (DSM-5), which is used by mental health professionals to diagnose mental disorders, DID NOT add gaming to its latest version in 2013. Research continues investigate whether excessive video gaming has the same effect on developing brains and neurotransmitters as substance abuse (making gaming an addiction) or obsessive compulsive behaviors (making gaming an anxiety disorder). When the experts’ research comes in, therapists will know how to help families navigate this modern maladaptive behavior. Let’s not wait for them.
What Gets Lost When Your Kids Try to Win
I mentioned some basic ways a player’s game can be cut short in Fortnite®. Here is what MAY be happening to your player when that happens.
- Self-efficacy: Sometimes used synonymously with self-esteem, self-efficacy is the belief that you are a powerful individual who can solve problems and accomplish tasks. It is also the best way to combat anxiety and depression. The random placement of player and allocation of resources work in direct opposition to healthy development of a strong sense of “I can do it!”
This randomness also feeds the “It’s not fair” button vital to moral development.Children playing Fortnite® cannot be talked out of their honest assessment that falling off the shrinking map after the game placed them on a board with no good resources making fighting to stay alive harder than peers is unfair. They are right! It is unfair. But, providing more examples of how the world (fictional or real) is designed against them sends the message that tweens and teens are powerless.
- Empathy: Despite the amount of hits on Google, Empathy Deficit Disorder, is not a real, psychological condition. Empathy is a learned skill. It is developed over time organically, as the brain branches out, and behaviorally, as you increase your social interactions. (This would be a great transition to a rant about social media or acceptable amount of screen time for children, but that’s for a different blog.) What makes Fortnite® dangerous, is it’s design that attributes tremendous amount of value to everything..and nothing. Let me explain. A player starts the game with some level of advantage or disadvantage of location and resource randomly. There is no skill or strategy, no concrete or intrinsic value, from the moment the game starts. Trying to win means determining how to blend building defensive structures while attacking other players. The immediacy of conjuring a wall or detachment of killing an opponent make it impossible to build value into using those methods to win.
- Emotional regulation: Do you know why you can’t explain to your child why to accept the loss that came in 4 minutes when they lasted 4 hours in the game yesterday? You are talking to a feral animal. Yes, they know nobody is really dead. Their brains, however, do not develop the ability to put things into perspective until they are in their college years. (Talk about unfair!) Their brains are being fed stimuli from the game that trigger survival responses. “Hurry or you will die!” is the message of the game. Are you surprised when your sweet little boy or girl cannot interact like a human after gaming? Their brains are still on high alert! You may be offering to cook dinner, but their primal brain is thinking you ARE dinner. When Katniss won the first Hunger Games, she got to live in a fancy house away from the poor village. That wasn’t because she was a winner. It’s because even in fictional worlds, survivalists aren’t expected to return to normal life.
Spark Note Summary
The treatment plan for Pervasive Fortnite® Personality Disorder (not a real psychological disorder…unless my colleagues use it for future research), is ironically what makes the game so dangerous, TIME MANAGEMENT. Help your tween and teen transition back into the real world by giving them tasks that are designed to be routine and control breathing. Chores like setting the table, activities like jigsaw puzzles, or completing their reading minutes for school will bring the humanity back to your home.